Ci-dessous, les différences entre deux révisions de la page.
behavioral_model_and_programming [2010/01/02 11:13]
behavioral_model_and_programming [2010/01/02 11:30] (Version actuelle)
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|====== Behavioral Model and Programming ======||====== Behavioral Model and Programming ======|
|+||===== Wikipedia =====|
|+||Behavior as used in computer science is an anthropomorphic construct that assigns “life” to the activities carried out by a computer, computer application, or computer code in response to stimuli, such as user input. Also, "a behavior" is a reusable block of computer code or script that, when applied to an object (computer science), especially a graphical one, causes it to respond to user input in meaningful patterns or to operate independently. Also, behavior is a value that changes over time  (one of the key concepts in functional reactive programming). The term can also be applied to some degree to functions in mathematics, referring to the anatomy of curves.|