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behavioral_model_and_programming [2010/01/02 11:13]
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behavioral_model_and_programming [2010/01/02 11:30] (Version actuelle)
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 ====== Behavioral Model and Programming ====== ====== Behavioral Model and Programming ======
 +===== Wikipedia =====
 +Behavior as used in computer science is an anthropomorphic construct that assigns “life” to the activities carried out by a computer, computer application,​ or computer code in response to stimuli, such as user input. Also, "a behavior"​ is a reusable block of computer code or script that, when applied to an object (computer science), especially a graphical one, causes it to respond to user input in meaningful patterns or to operate independently. Also, behavior is a value that changes over time [1] (one of the key concepts in functional reactive programming). The term can also be applied to some degree to functions in mathematics,​ referring to the anatomy of curves.
behavioral_model_and_programming.txt · Dernière modification: 2010/01/02 11:30 par tigli